Learning 3D
I would like to talk a little about the false illusion that people sometimes have in getting into the area of CG (computer graphics).
There are many courses nowadays that are very different from early 2000, where professionals were limited to advertising companies.
It is very common to have the false idea that to get out of a course you may be going to Pixar, for example.
It takes the notion that the course opens doors for the artist and fits him to specialize in any industry (modeling, lighting, animation, composition, etc.
).
Or maybe go ahead to produce and understand how the process works.
In this case the process is even harder because it is often very complicated to specialize in all aspects of production, especially in games where we need to understand optimization.
It is for the student in turn, after the courses and learning, to prepare a portfolio that will show only the highest quality work while avoiding filling the screen work average.
And for that you can take based on the portfolio of other artists.
There are several of them to search for a reference and it is the student's obligation to keep updated.
There are many websites like 3Dtotal, CGTalk etc.
that will always give you a good base of what is happening in the industry and the latest news, but you can also follow several makings and interviews with artists and professionals.
Anyway, it is important to each new year to upgrade its portfolio.
I have also had many versions and every year I transform and improve my own portfolio.
Have a great relationship with people in the area is essential and also important to visit websites from other artists, exchange messages, communicate and share their knowledge in forums etc.
All this will help you.
It is important to participate in group projects, or to create a mod for a game or animation and nothing cooler than the forums to know these people or make calls.
In summary, study, create a portfolio, look for references, good relationships, participate in group projects and battle for your first job in the 3D industry area.
In my portfolio I have a page with links to the major Brazilian studios, though already a bit old, but I believe it can still be useful for you.
But searching the Internet you will certainly find other lists as well.
Well, that's it for now and good luck to all of you! Best Regards, Rodrigo Banzato
There are many courses nowadays that are very different from early 2000, where professionals were limited to advertising companies.
It is very common to have the false idea that to get out of a course you may be going to Pixar, for example.
It takes the notion that the course opens doors for the artist and fits him to specialize in any industry (modeling, lighting, animation, composition, etc.
).
Or maybe go ahead to produce and understand how the process works.
In this case the process is even harder because it is often very complicated to specialize in all aspects of production, especially in games where we need to understand optimization.
It is for the student in turn, after the courses and learning, to prepare a portfolio that will show only the highest quality work while avoiding filling the screen work average.
And for that you can take based on the portfolio of other artists.
There are several of them to search for a reference and it is the student's obligation to keep updated.
There are many websites like 3Dtotal, CGTalk etc.
that will always give you a good base of what is happening in the industry and the latest news, but you can also follow several makings and interviews with artists and professionals.
Anyway, it is important to each new year to upgrade its portfolio.
I have also had many versions and every year I transform and improve my own portfolio.
Have a great relationship with people in the area is essential and also important to visit websites from other artists, exchange messages, communicate and share their knowledge in forums etc.
All this will help you.
It is important to participate in group projects, or to create a mod for a game or animation and nothing cooler than the forums to know these people or make calls.
In summary, study, create a portfolio, look for references, good relationships, participate in group projects and battle for your first job in the 3D industry area.
In my portfolio I have a page with links to the major Brazilian studios, though already a bit old, but I believe it can still be useful for you.
But searching the Internet you will certainly find other lists as well.
Well, that's it for now and good luck to all of you! Best Regards, Rodrigo Banzato
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